Sunday, July 15, 2018

Warhammer Age of Sigmar: About Face!

That's right; this post is about that game. The one that ruined everything, is childishly simple, and has all the terrible lore.  It's about:
Image result for age of sigmar logo

At least, those are all assumptions that I had made about the game.  I was super salty about the destruction of the Warhammer World - I spent 15 years collecting, building, painting, making lists, writing background, playing with, and generally immersed in the world of Warhammer Fantasy.  My teenage nerd-level had cost me significant social cred, and I felt the loss of a fictional world in a pretty substantial way.  I've played a few games of Warhammer 8th Edition since, and I've even dabbled a bit in some of the systems that showed up to fill the (apparent) void: The Unofficial Warhammer 9th Edition, Ninth Age, Kings of War, etc.  While they all certainly have something to offer, they never really sparked the same interest and excitement as the old iterations of Warhammer Fantasy, so I focused on other things.

Age of Sigmar's start was rocky, and I mostly ignored it.  I downloaded the four-page rules and arrogantly scoffed at the childish simplicity.  An on-again-off-again member of my gaming group hopped aboard and was largely met with surliness bordering on ridicule from the rest of us.  He would still pop into our online chats from time to time, but I haven't played a game with him in years.

AOS1

It wasn't until the release of the Kharadron Overlords that I thought there was any hope for the fledgling game.  The models were great and were the first (non-Stormcast) deviation from the Warhammer World. "If only the game were decent," I thought to myself while perusing the new releases section of Games Workshop's website.

Something's Afoot in the Mortal Realms...
I know the Kharadron Overlords aren't known for their game-breaking rules, but I'm not really a competitive player, and the models sure were interesting in that they really set the tone and direction for a game that had previously struggled to find its groove.

I listen to Warhammer TV's Twitch Stream when work isn't so crazy that it requires 100% of my focus, and in the lead-up to the release of Age of Sigmar's second edition, the game started getting a lot more in-stream coverage.  I initially thought I'd just turn it off, but some of the recently released Idoneth Deepkin models seemed interesting, and I thought it funny that GW finally had their "fishmen" army, so I thought I'd at least hear what it was about.

I didn't really fall for all the initial hyperbole.  Every version of every GW game is "the best yet"; I'd been in the hobby long enough to know that's always the official line, but some of the rules they were discussing sounded interesting, and those endless spells were way cooler than the domed spell templates I have on my shelf...

We've come a long way.
The real clincher was the first battle report of the new edition they did.  These couldn't possibly be the fantasy equivalent of Chutes and Ladders rules that I knew Age of Sigmar used.  There were nail-bitingly difficult decisions, tactical complexity, and flavourful army-specific mechanics.

Doubt began to creep in... could it be that I was wrong about Age of Sigmar all along?

I asked some members of my gaming group and mostly got the usual derisive guffaws that so often follow mention of Age of Sigmar in the company of Warhammer Longbeards.  But their echoing of what I'd always suspected wasn't enough to put me off, so I kept listening to, watching, and reading reviews of the game and battle reports as folks with pre-release copies of the new edition took it out for a YouTube spin.


An actual photo of my gaming group

I had a couple of one-on-one conversations with members of my gaming group, and I found that opposition to the game wasn't as entrenched as I'd thought - one member, while unhappy with some of the physics behind the game's background, admitted that he liked round bases and would be using them for his Skaven miniatures in the future. He even said he'd be open to giving Age of Sigmar a try.  We had a lengthy discussion about the change from the nihilistic background of the Warhammer Fantasy of yore (where the world was essentially only postponing inevitable destruction) to a newer, shinier, and more optimistic setting where Sigmar and his Sigmarines could go toe-to-toe with Chaos.  It was a surprising evening.

I announced that I was thinking about jumping in, and another group member said he wanted to see how his old Night Goblins fared in the system.  After a few days, that desire to test out Moonclan had grown into a love of Ironjawz, consideration of a vampire-led Legions of Nagash force, and the official verdict of "obsession" from his wife.  I had also made a gradual but complete about-face on Age of Sigmar and managed to watch or listen to 18 hours of the 24-hour livestream launch event that Warhammer TV did.  I was in it and I wasn't alone!

The Great Seraphon Base Roundening Commences

My Lizardmen Seraphon now have two games under their belts (a loss and a win) against the insidious Moonclan Grots, and I can say that I'm having a blast.  The core mechanics are simple and easy to learn, while more complex rules that make the various factions and units unique are generally included, in full, on the unit's warscroll.  The game has provided numerous tactical head-scratchers and the same epic moments that I remember from Warhammer Fifth Edition and subsequent incarnations of the game.

There are things in Age of Sigmar that I'm not a fan of - some of the names in the background could have been given more thought (Sigendil the star, Dracothion the Great Drake, Sigmarite metal, etc.) and some of the mechanics don't reflect what I'd expect in a "real" battle on a fantasy disc-world inhabited by magical creatures (namely combat striking order).  But there were always things about Warhammer's background and rules that seemed a bit off to me - they were just always eclipsed by so much more that was exciting, fun, interesting, unique, challenging, entertaining, etc.  It turns out that this iteration of Warhammer is no different.

Image result for warhammer age of sigmar game
A stock photo of Games Workshop employees who may actually be enjoying a game of Age of Sigmar!
So if you, like me, have stewed away the past few years, grumbling about the glory days of Warhammer Fantasy, the Old World, and how Age of Sigmar ruined everything, I'd invite you to give the new setting a try.  It's still (relatively) new, it's still working out the kinks, and it's still trying to figure out how and where different armies and factions fit in, but it's the most fun I've had since Warhammer sixth edition came out, and that's really saying something.




Sunday, April 29, 2018

Da Skorcha Buggy

I finished painting and weathering my skorcha buggy last night, so I snapped a rather poor quality photo of it to share here:

Who wants toast?

You can see my spanner with a burna riding on the back as well.

Overall, I'm very pleased with how it came out, though I do want to experiment with using Games Workshop's Armageddon Dunes texture paint to really make the wheels look dirty.  Since I don't have any of that particular paint, it will have to wait.

Tuesday, March 27, 2018

Gorkamorka Buggy WIP

I spent part of the day Sunday working on my scratch-built buggy for Gorkamorka (and casting Hirst Arts blocks for Mordheim terrain, but that's for another post):

Almost ready to burninate.

It's certainly not finished yet, but I think it's coming along nicely.  It's made from various Trukk parts (engine, radiator, doors, driver, wheels, and glyph plates), with the hatch and operator from the Battle Wagon big grabba, a skorcha arm from the Killa Kans box (with the skorcha nozzles carefully cut off and flipped over), and the exhaust manifolds from one of the Ork flyer kits, I don't remember which.

I opted not to use the perforated canopy that came with the kit on my Forge World Big Trakk, mostly because I wanted people to see the driver and didn't want to drill-out all the holes.  This time, however, I decided to bite the bullet, bend it into shape, and get drilling, and I'm glad I did.

A couple of people have said that the purple highlight is too subtle, so I'm debating highlighting the corners of the panels with Dechala Lilac...

I still have the  yellows, a few details, and the weathering to go, but I'm very pleased with how it's turning out!

Wednesday, February 21, 2018

Mob Glyphs

This update doesn't have any models, but I wanted to share the mob glyphs that we've put together for our Gorkamorka mobz:

Clockwise from top left: Grizwoad's Chop Skwad, Urzig Mining Inkorporated., Da Dook's Blastaz, Chad House

Grizwoad's logo was created by his owning player, and Urzig Mining was a collaborative effort between Grizwoad's player and myself (with feedback from Urzig's player, of course).  The other two logos were created by me.
I'm pretty pleased with them.  This level of customization is part of why I like miniature wargames, and taking the time to come up with background and symbols for our miniatures really helps to immerse us even more in the games we play.

I hope you like them, and maybe even have a go at creating some of your own!

Sunday, February 11, 2018

Women, Wargaming, and Tony Cottrell's Comments

I've been debating writing this post for some time.  I wasn't present at the now infamous Necromunda seminar at the recent Horus Heresy and Necromunda Weekender in which Tony Cottrell of Forge World was reported to have made a misogynistic joke.  Like so many of Games Workshop's customers, I am also a white man.  I do consider myself to be a feminist, but I've never experienced life from a female perspective, so, while I certainly try, I do sometimes get feminism wrong by misinterpreting what I hear and see about the experiences of women.
Those are the reasons I thought I wouldn't write anything about this.
The reason that I decided to write it anyway is that, bumbling and not-quite-right though this post may be, I want to add my voice to the small but growing number of women in the Games Workshop hobby who deserve to have a safe space to play with toy soldiers just as much as the vast numbers of men who, like me, have used the hobby as a refuge from bullying, stereotypical expectations of what boys and men "should" do, etc.
People ask me why I consider myself a feminist, expecting me to say that I'm married to a woman (I am), that I have a sister (I do), that I have a daughter (I do), etc.  But those answers are really rooted in the patriarchal idea of men protecting helpless women, and, in general, I don't think most of the adult women in my life need any kind of protection from me.  In the end, I'm a feminist because women and girls are people, and they deserve to define themselves and to feel secure in social situations just as much as I do.

Mr. Cottrell's Comment
With that preamble, you may think that this post is one demanding that Tony Cottrell be dismissed immediately, and that all female gamers be provided with a voucher to Forge World for the emotional distress he caused.  That's not at all the case.
So far as I can tell, Mr. Cottrell may have said something that could be construed as reinforcing old, tired, and unsupported stereotypes of women.  The quote doing the rounds changes in the telling, but they all use the words "exotic" and "vindictive" and imply that those are qualities that are near-universal in women.  The initial quote is hard to get at because the site that reported it removed the post and instead posted this apology, which is interesting.
There's a lot of conflicting reports floating around, and an exact quote or recording has yet to surface.  I do very firmly believe that a person should be innocent until proven guilty, and the evidence that Mr. Cottrell's comments were intentionally rude or hurtful is slim at best.  Unless a recording exists that proves that such a comment was made or detailed, firsthand accounts surface, I do not believe that Mr. Cottrell should lose his job.  Is it likely that he said something without thinking how it might be interpreted and/or subsequently portrayed? Probably. Did he actually say what was quoted in the now-deleted blog post?  Based on the posted apology, it seems he did not (though I'd certainly accept the account of someone present at the seminar that goes against my conclusion).
Maybe I'm getting it wrong or missing the point, but I would hope that if somebody blogged about a supposed racist tirade I made, my employer would seek some evidence that such a thing a happened before sacking me (and I should say, for the record, that such a tirade has never been made by me).

The Problem as I See It
My biggest problem with this whole debacle is that we are participating in a hobby in which reports of a misogynistic joke are met with expectation rather than disbelief.  "Of course somebody made a misogynistic joke at a Warhammer event." "With the way the few female miniatures the company produces are portrayed, it's no wonder they'd have that attitude." etc., etc.  To me, whether or not the comment was made is beside the point, but the fact that so few gamers (and non-gamers) were shocked or surprised by the reports is a problem.
Games Workshop, to their credit, were moving their advertising and community outreach in a significantly more gender-diverse direction even before the advent of the #metoo movement, and the artwork of female troopers in the latest Codex: Astra Militarum was, frankly, a breath of fresh air.  Forge World also posted an immediate apology on their Facebook page after the initial post surfaced - they didn't "play defense", deny the claim (even though the initial report was retracted), or try to justify it - they simply apologized and stated that they have a commitment to inclusivity, which is, in my opinion, the very best thing they could have done given the circumstances.
That said, the hobby is still dominated by men, and I know from my own experience that many of those men openly express views on women (and other groups) that are abhorrent.  I also know from my own experience that we, myself included, allow these expressions to be aired far too often.  I have sat silently as I heard the wargamer at a nearby table refer to Sisters of Battle as every derogatory term you can imagine, ranting about women in general and explaining, in detail, a scenario in which they are all raped and mutilated.
Some of you are probably trying to justify that behaviour now, "War isn't pretty." you may say, or "He was only discussing models, not actual people!"  To me, it doesn't matter.  I was a coward and didn't say anything, but I wish that I had.  I hope that girls and women everywhere can choose to participate in these games without having to listen to that kind of verbal abuse, whether it be directed at them or at miniature representations of women; I hope that women and girls will be able to attend game nights, if they choose to, without once being told to "make a sandwich" or being subjected to innuendo or unwanted sexual advances.  It's the 21st Century, after all, and that's really setting the bar very, very low.

Diversity is Good for the Game
I would hope that most wargamers feel that the fact that women wargamers are human beings and are as passionate about the hobby as they are is enough to welcome them, maybe not with open arms (as an embrace might be a bit too personal and/or not respect boundaries), but with a warm and respectful handshake.  If the humanness and passion of female wargamers is not enough for you, I hope it doesn't come as too big a shock to learn that women are just over 50% of the global population.  That's pretty significant.  If Games Workshop wants to increase sales of their products, it really doesn't make sense to ostracize half of their potential customers right off the bat.
Most players that I know lament the loss of Squats, Bretonnians, Tomb Kings, and the demise of games like Mordheim and Battlefleet Gothic, and I am with them in their lamentations!  Those were great factions and great games!  The interesting thing is that more customers and more diverse customers lead to more diversity in factions and in games.  If more people are buying Games Workshop products, that gives Games Workshop more leeway to take risks, and provides more potential players for the factions and games that currently seem too niche or too risky to release.  So, if you want more factions and more games, more diversity in the customer base can only help, and it would seem that the company is headed that way regardless of how you might feel about it.
That said, there are still major problems with representation in the game.  While more female miniatures are being released (some of them are even fully clothed and/or are wearing sensible armour!), other groups are not represented at all or are reduced to problematic stereotypes.  That's a topic for another day, but it is definitely something to be mindful of.

So What's the Solution?
Solutions are never easy.  I play with a fairly tight-knit group of friends mostly at private residences, in part to avoid the so-called "neck-beard" wargamers and those awkward situations I have already briefly described, so I don't have a lot of direct interactions with other gamers outside my own well-vetted and accepting group.  In most of my group's house rules, when we bother to document them, the first rule is generally "Don't be a wanker*," and that 'rule' is a requirement of any person that I face across a wargames table.  So I think that is the primary point I hope to make in my rant - be considerate of others and don't just assume that their experience and preferences are going to be the same as yours - recognize that just because something doesn't bother you, that doesn't mean it isn't incredibly hurtful to somebody else.
I should also say that I do not believe for an instant that the "neck-beard" stereotype represents anything approaching a significant percentage of miniature wargamers, and I find it very unfortunate that it has become shorthand for wargamers in general.
If, like me, you find the unwashed and awkward stereotype to not be representative of the hobby, then I think we all may have a slight inkling of what women and minorities who participate in the hobby might go through.  We have the benefit of being able to put aside our gamer identities if it suits us (e.g., on a first date, in a job interview), but for so many people the identities around which so many attitudes and stereotypes persist cannot simply be switched off and on, and I can only imagine how tiring it would be if I had to deal with the wargamer stereotypes in every interaction I had with people. ("You play Warhammer? But your complexion is so clear!"  "You buy Games Workshop products?  But your clothes are clean and not all black!")
I'm sure the vast majority of wargamers are capable of feeling empathy and enjoy playing nerdy games with other people regardless of race, sex, gender, sexual orientation, etc., and adding our voices to those of people that don't have much representation in the wargaming community can only help to make the hobby a safe place for all and to attract more people to the games we love.
As for Games Workshop itself, I do hope that they took this opportunity, whether the allegations into Mr. Cottrell's behaviour are founded or not, to further train their staff at all levels and set a very clear expectation for the future.  Forge World's post on Facebook is certainly evidence that the company is taking this seriously, and that, to me, is a good sign for the future.

Conclusions
I was going to end this post with a snarky comment about those who have disparaged or otherwise downplayed the responses of people upon reading reports of the comments made at the seminar; the people who literally ask for those who have dealt with ignorance, mean-spiritedness, and even abuse but have nonetheless persisted in playing with toy soldiers to "go away".  The truth is that I don't want to turn the comment on them and tell them to go away.  I want people to take a moment and imagine what it would be like to have to fight just to stay in the hobby you love - to deal with unfounded stereotypes and actual verbal abuse (not just the in-game banter of two competitors) in a significant portion of the games you play.  It would be horrible.  We all have the opportunity to be the bright spot in somebody's day - to offer the game that reignites someone's passion, imagination, and drive in a culture that might otherwise seem to not want them.
For those gamers that still can't be bothered to even consider why somebody might find reports of stereotype perpetuation and outright misogyny egregious, based on what I've seen in my 20 years in the hobby (and to quote Bob Dylan), "the times, they are a-changin'", and I don't think they're changing in a way you're going to like.

*Wanker is defined as: "A person who masturbates, an idiot, an ineffectual person, someone who is overly self-satisfied."  In this case, it is not meant to discourage masturbaters from playing tabletop wargames (I don't care what you do in private so long as it doesn't harm anyone), but rather as a descriptor for somebody that can't see anyone beyond themselves.  It seems especially appropriate as an opposite-sex-attracted person who is unable to play a basic wargame with a person of the opposite sex seems very unlikely to initiate or maintain romantic relationships.

Tuesday, January 30, 2018

Elven Space Pirates, Ahoy!

Not being the best at maintaining focus, I give you a test model for what will likely be a future army - an Eldar Corsair:
Nothing says "space pirate" like thigh-high boots and a cape!

I don't think the Eldar Corsairs are supported in 8th Edition Warhammer 40,000, but the list from Forge World's Doom of Memeara book will make a nice change of pace for games of Horus Heresy.

Despite the wide array of parts, the conversion is actually a simple one - it's a pair of Dark Elf Corsair legs, a High Elf Shadow Warrior torso (with awesome collar and cape), arms and splinter rifle from a Dark Eldar warrior, and the head and back-mounted "warp-vane" from the Eldar Guardians kit.

I'm also trying to decide how to paint them and have done a handful of mock-ups:


What do you think?

Wednesday, January 24, 2018

Weedy Grots

After a very long spate sans posts, I give you Shylokk the slaver and his grot charges:




I'm pretty pleased with the grots in particular (though that bit of flash that extreme magnification revealed on the middle grot's ear is frustrating).  So far, only one grot has seen combat, but he has done surprisingly well for such a weedy and cowardly creature!

Warhammer Age of Sigmar: About Face!

That's right; this post is about that game. The one that ruined everything, is childishly simple, and has all the terrible lore.  It...